INTROVERTEBRATE

Intricately combining mechanical dynamics and biomimicry inspired by unexplored ocean realms.

About


Project Team: Elaine Wang & Damon Chen

Instructor: Daniel Rozin


Year: Fall 2023

Location: ITP NYU, NewYork City


Description

Introvertebrate is a device that simulates mechanical dynamics. We use a motor to drive a lever to achieve a series of regular movements of the skeletal structure. We are inspired by the unknown regions of the ocean. The sea area explored by humans is only 30% of the entire earth's sea area. We firmly believe that there must be a world of special creatures in the unknown sea area. We tried to combine the skeletal structures of different marine animals, such as whales and seahorses, as well as the movement patterns of jellyfish. thus creating a unique biological structure.



Inspiration

Light Painting, or Light Drawing, is a technique in which photos are made while making a long exposure and using light in a way that it builds up in the picture.


​Étienne-Jules Marey and Georges Demeny, 1889: Marey and Demeny developed several photographic techniques to study the movements of everything from humans to horses; 127 years ago, light painting was first used for scientific study (see the photos to the left).

Structure

Linkages are an essential part of many mechanisms. They can be used to change direction, alter speed and change the timing of moving parts.

Through the utilization of Motion Gen, we intricately simulate the nuanced movements of animal bones. Witness the seamless transformation of a skeletal structure into a lever, driving the entire mechanical leg with precision and efficiency.

Design features 18 robotic legs with motor arranged in a circle, allowing for skeletal repeatability.

Technical Description

We use Arduino to connect two motor drivers. After testing the code with an ordinary servo motor, we change the motor to a 20kg motor. We use forloop to edit the movement of the code into a wave-like loop. When one motor moves, the next one will continue to move after one second.

User Scenario

Leveraging the P5 FaceNet technology, we adeptly detect human faces. Upon sensing an approaching individual, the creature engages a defensive response, manifesting in a distinctive shaking motion to protect itself. This integration showcases a dynamic intersection of facial recognition and responsive behavior, creating an interactive and engaging experience.

How do we plan to develop this project in the future?

Looking ahead, we envision expanding the applications of Dynamic Skeleton. Beyond its artistic and educational aspects, we are exploring potential collaborations in scientific research and entertainment. We believe this technology has untapped potential, and we're committed to pushing its boundaries. Additionally, we are open to feedback and collaboration, hoping to evolve the project based on the insights and ideas of a broader community.